/*
 * This file is part of aion-lightning <aion-lightning.org>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.ai;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author xTz
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonGroup")
public class SummonGroup {

    @XmlAttribute(name = "npcId")
    protected int npcId;
    @XmlAttribute(name = "x")
    protected float x;
    @XmlAttribute(name = "y")
    protected float y;
    @XmlAttribute(name = "z")
    protected float z;
    @XmlAttribute(name = "h")
    protected byte h;
    @XmlAttribute(name = "count")
    protected int count;
    @XmlAttribute(name = "minCount")
    protected int minCount;
    @XmlAttribute(name = "maxCount")
    protected int maxCount;
    @XmlAttribute(name = "distance")
    protected float distance;
    @XmlAttribute(name = "schedule")
    protected int schedule;

    public int getNpcId() {
        return npcId;
    }

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public float getZ() {
        return z;
    }

    public byte getH() {
        return h;
    }

    public int getCount() {
        return count;
    }

    public int getMinCount() {
        return minCount;
    }

    public int getMaxCount() {
        return maxCount;
    }

    public float getDistance() {
        return distance;
    }

    public int getSchedule() {
        return schedule;
    }
}